- Real-time terraforming influenced by the special units, explosions
and natural geological processes. For the first time in strategy genre
history the landscape is an active participant in combat, not just a
static background.
- Territorial warfare. The gamer encircles terraformed and captured
zones by static and impenetrable force cupolas that essentially change
combat tactics as protecting perimeters of opposing parties annihilate.
- Combat units composed by the gamer are no longer integral during a
mission. Owing to nanotechnologies they can be transformed right on
the battlefield thus giving the player powerful tactical opportunities
to adapt combat units to a particular situation.
- Energy obtained from terraformed surface is the main multi-purpose
resource. The whole infrastructure controlled by the gamer makes up
a united energy system. Thus even squads operating far from the clusters
depend on their structure and energetic potential.
- Combat units are organized into squads. Thus the gamer does not need
to control each unit and manages combat forces on the higher strategic
level, giving orders to cluster groups.
- The gamer witnesses and participates in the life of Exodus
civilization along an extended timeline. Perimeter
takes place in a detailed science fiction universe and embraces an epic
plot centered on the fate of Exodus civilization that
once abandoned the dying Earth in search for a new world.
- Together with the Exodus the gamer will discover
dangerous and mysterious Psychosphere worlds and link
them to make the Great Chain. The split inside the
Exodus will cause a clash inside the Exodus
civilization and insanity will gradually reach the Exodus
from inside.
- An original Perimeter soundtrack will appeal to any
admirer of high-quality electronic music.
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